Features
Inf Health
Inf Sprint
Inf Jetpack
Inf Scanner
Inf Life Support
Inf Ammo
Inf Grenades
Inf Mining Beam
Inf Terrain Mapper
Inf Hazard Protection
No Overheat
No Ship Overheat
Inf Hyperdrive
Inf Phase Beam
Inf Launch Thrusters
Inf Pulse Engine
Inf Deflector Shield
Inf Exocraft Boost
Inf Fusion Engine
Inf Exocraft Mining Laser
Inf Exocraft Cannon
Summon Exocraft Anywhere
Money Pointer/Multiplier
Element Gathering Multiplier
Stack Modifiers
Bypass Locks
Aquire All Glyphs
Unlock All Technology Recipes
Unlock All Product Recipes (Broken)
Ignore Crafting Requirements
Inf Items
Build Anywhere
Always Have Conversation Item
Time Of Day(Hotkeys)
-TOD(PAGEUP=Back One Hour/PAGEDOWN=Ahead One Hour)
Current Inventory Stats Pointer
Highlighted Item Pointer W/Full Dropdown List
Journey Pointers
ShipTransfer
Kill All Pirates
Always Summon Freighter Battle (Broken)
Wanted Level
-No Sentinels
-Wanted Level Pointer
Blink
Blink Notes: This script is still pretty buggy. Its very easy to clip underground so its best used with Inf Jetpack. Also make sure you have a Plasma Launcher so you can get back through the ground. My comparison isn't that great either so on occasion you may see an animal go flying! Due to how the game handles coordinates I wont really be working to improve this. But its still pretty fun to use.
>>Scripts From an Older Table(Credits go to their respective creators)
Universal Translator(Decode Words)
Inventory Slot Pointers
Laser Color
Mouseover Object Pointer
One Hit Kill
Anti-Profanity Filter
Credits:
Unlock All Technology/Product Recipes - Credit goes to their respective owners. I took the script and just updated the AOB and added the new content to get it working for the foundation update.
Highlighted Item Pointer - Thanks to cedricvdg who taught me how to do this one.
Build Anywhere - Credit goes to mausi125. Script Here
Element Stack 1 - Credit goes to sbryzl. Script Here
Product Stack 1 - Credit goes to sbryzl. Script Here
Ship Transfer - Credit goes to cedricvdg. Table Here. Will be added next update.
Always Summon Freighter Battle/Kill All Pirates - Credit goes to cedricvdg. Table Here. Will also be added next update.
Update 1 - Added Inf Exocraft Boost and Inf Fusion Engine.
Added a few new things to the DDL.
Update 2 - Added Bypass Locks and added more stuff to the DDL.
Update 3 - Added Inf Items (Crafting/Selling) and Ignore Crafting Requirements. Ignore Crafting Requirements is only working on Technology recipes at the moment.
Update 4 - Ignore Crafting Requirements should be working for everything now including Base Building items! Let me know if anyone has an issue with this.
Update 5 - Added Always Have Conversation Item.
Update 6 - Fixed Money Pointer. Should be able to change amount now.
Update 7 - Added new things to the DDL and cleaned it up a bit. Should be complete but if something is missing let me know.
EDIT - I lied.. Still missing a lot.
Update 8 - Added more stuff to the DDL. I know I'm missing the Positron Ejector for sure so if anyone has come across it can you post the array. None of the geks want to sell me one.
Update 9 - DDL should now be complete.
Update 10 - Added Unlock All Product Recipes. Still working on Technology and possibly base building items.
Update 11 - Added Unlock All Technology Recipes.
Update 12 - Added Time Of Day!
Update 13 - Added Force FOV.
Update 14 - Added Summon Exocraft Anywhere.
Update 15 - Updated for the 1.22 update. Removed Summon Exocraft Anywhere, its apparently not needed anymore
Update 16 - Added Inf Exocraft Mining Laser and Inf Exocraft Cannon.
Update 17 - Readded Summon Exocraft Anywhere.
Update 18 - Added Build Anywhere. I haven't tested this since I modified a game file to do the same thing.
Update 19 - Added Current Inventory Stats Pointer! Let me know if there are any issues with this one.
Update 20 - Added Game Speed.
Update 21 - Updated for 1.23.
Update 22 - Fixed Always Have Conversation Item.
Update 23 - Fixed Ignore Crafting Requirements. Should work across all game modes now.
Update 24 - Added Multitool Technology to Unlock All Technology Recipes.
Update 25 - Added a Money Multiplier, Element Gathering Multiplier and Stack Modifiers. First one belongs to sbryzl. Second one is mine. Ill make a product one in a bit.
Update 26 - Added Stack Mod for Products.
Update 27 - Updated for 1.24. Added sbryzl's script for product stack.
Update 28 - Added a table that should work for both Steam and GOG. Added a Blink script to the Steam/GOG table.
Update 29 - Got a few more scripts working. Added a few entries to the DDL.
Update 30 - Fixed a couple scripts and added more to the DDL.
Update 31 - Fixed Unlock All Tech Recipes. Pretty sure there is still missing recipes.
Update 32 - Added some more tech blueprints. Added items to the DDL
Update 33 - Added Inf Terrain Mapper. Ignore Crafting Requirements is fixed! Edit - Nevermind it keeps breaking.. Edit 2 - Ok. Should be fixed now!
Update 34 - Fixed Inf Launch Thrusters and Always Have Conversation Item. The instruction for the Product Table is completely eluding me at the moment. But I'll keep looking.
It seems best to make a new save when using this table. TOD and Inventory Slot Pointers work properly on a fresh start.
Update 35 - Fixed Always Have Conversation Item.
Update 36 - Fixed Always Have Conversation Item again... Added a new function to Highlighted Item Pointer to make life a little easier.
Numpad 1 - Set Max Quantity Of Item
Numpad 2 - Restores Damaged Item
Also changed the hotkey for Blink.
Update 37 - Completed and reorganized the DDL.
Update 38 - Updated for 1.33
Update 39 - Updated for 1.34
Update 40 - Updated for 1.35
Update 41 - Updated for 1.37. I will only update the Blink script if there are requests for it. I just didn't feel like doing the work right now lol..
Update 42 - Updated for 1.38.
Update 43 - Inf Items should work for refueling now. Rewrote Inf Launch Thrusters. Fixed an issue with Universal Translator.
Update 44 - Updated Inf Items.
Update 45 - Fixed an issue with Inf Launch Thrusters.
Update 46 - Added Aquire All Glyphs and Journey Pointers.
Features
Inf Health
Damage Multiplier + OHK
Inf Sprint
Inf Tamed Creature Sprint
Inf Jetpack
Movement Mods
Inf Scanner
Inf Life Support
Inf Ammo
Inf Grenades
Rapidfire Grenades
Set # Of Grenades Per Shot
Inf Mining Beam
Inf Blaze Javelin
Inf Terrain Manipulator
Inf Hazard Protection
No Overheat
No Ship Overheat
Inf Hyperdrive
Inf Launch Thrusters
Inf Pulse Engine
Inf Deflector Shield
Exocraft Moon Jump
Inf Exocraft Boost
Inf Fusion Engine
Inf Exocraft Mining Laser
Inf Exocraft Cannon
Element Gathering Multiplier
Stack Mods
Bypass Locks
Inf Module Upgrades
Auto Install Tech
Refueling Wont Use Item
Inf Power For Generators
Ignore Crafting/Convo Requirements
Summon Exocraft Anywhere
Build Anywhere
Base Object Scaling Mods
Galactic Map Speed
Journey Pointers
Wanted Level
Inventory Slot Pointers
Money Pointers
Current Inventory Stats Pointers
Frigate Stats
Dec 29, 2016 Has anybody put together a table or rule of thumb for average challenge rating for a given character level? I realize that there is probably some variation based on class features, optimization, etc, but is it possible to say, 'A 7th level PC is usually CR x?' I ask for situations where I.
Cedric's Scripts
Always Summon Freighter Battle
Kill All Pirates
Highlighted Item Pointers
CJBok's Scripts
Universal Translator
cedricvdg - For updating the Universal Translator script.
cedricvdg - For the Kill All Pirates and Always Summon Freighter Battle scripts.
igromanru - For making the Set Items To Max script.
http://fearlessrevolution.com/viewtopic ... 924#p54924
Update 48 - Updated with a few more cheats, such as Ignore Crafting Requirements(Tech/Prod Only), Bypass Locks, and some more Inf stuff. Added pointers to Nanites and Quicksilver, they seem to be treating currency a bit differently now! Fixed a bad edit with Current Inv Stat Pointers.
Update 49 - Added Always Have Jetpack Power Surge, Inf Blaze Javelin, Inf Deflector Shield and Ignore Materials For Damaged Components. Also added Always Have Conversation Item, but this needs further testing for products, I'm almost sure this is the case. But not having the correct Item ID's makes thing hard for testing. I made some decent progress on the dropdown list for the element/product section. There is just so much new content it's overwhelming! Ignore Crafting Requirements for base building products is being an asshole right now. Even though I've forced the conditions true 3 different ways, it still wouldn't let me craft anything. Maybe I just need to try this on a clean save..
Update 50 - Added Ignore Crafting Requirements for base building items.
Update 51 - Fixed Always Have Conversation Item. Slowly adding things to the DDL.
Update 52 - Added some exocraft stuff. Galactic Map Speed, Wanted Level, Journey Pointers, No Ship Overheat, No Rocket Overheat, Inventory Slot Pointers and probably some more I forgot. Fixed an issue with Inf Sprint. Added more entries to the DDL, this is becoming my main focus now!
Update 53 - WITHIN MINUTES!!!! Updated for whatever update!
Update 54 - Fixed an issue with Ignore Crafting Requirements for base building items. Everything should be craftable now. Some might say you still don't have the required materials, but you'll still be able to craft it. I'll work on the cosmetics later. Added Stack Mods based on findings by MojoW. Added a function, found by cedricvdg, that allows mouse-overs on elements and products to the Highighted Item Pointer.
Update 55 - Fixed an issue with Always Have Conversation Item. Possibly fixed the issues GOG users were experiencing, need feedback on whether it worked. Still sifting through Item IDs for the DDL.
Update 56 - Table updated for 1.52.
Update 57 - Added Teleport To Custom Marker. This is to be used only with the custom map marker, not other marked locations. The script can sometimes pick up on those locations you have marked so keep that in mind. I'm not going to delve into detail of how coordinates work in this game, but if you have any questions fell free to ask. My blink script is nearing completion as well, but as of right now its only picking up on certain object collisions. The dropdown list is almost complete, all the important items should be in there! If you notice something is still missing from the list, grab the ID of the item and let me know.
Update 58 - Removed Jetpack Power Surge. Added Jetpack Power and Working Rocket Boots. Added Universal Translator script, updated by cedricvdg. Fixed an issue with ammo stacks.
Update 59 - Added Frigate Stats.
Update 60 - Fixed a couple scripts for the GOG version.
Update 61 - Updated for latest version.
Update 62 - Added Exocraft Moon Jump!
Update 63 - Fixed disable issues with Working Rocket Boots and Jetpack Power. Added Always Summon Freighter Battle and Kill All Pirates, made by cedricvdg. Added Set Items To Max, made by igromanru. Added One Hit Kills due to popular request.
Update 64 - Updated Always Summon Freighter Battle and Journey Pointers.
Update 65 - Table updated for the latest version. Fixed a previous issue with Universal Translator, all words should be decoded now.
Update 66 - Fixed issues with Frigate Stats and the Ignore Damn Near Everything script.
Update 67 - Table updated for the latest version.
Update 68 - Table updated for the latest version (The Abyss).
Update 69 - Jetpack will no longer drain while underwater. Added some of the new items to the DDL.
Update 70 - Table updated to the latest version with the exception of Teleport To Custom Marker, I didn't feel like digging around for the coords. Added Inf Upgrade Modules, Rapidfire Grenades and # Of Grenades Per Shot.
Update 71 - Table is updated for the latest steam version. Removed the cooldown script for rockets, seemed to be crashing a lot. Added a Damage Multiplier.
Update 72 - Table is updated for the latest steam version. Fixed the disable issue in ICR.
Update 73 - Table is updated for the latest steam version. Rewrote the Highlighted Item Pointer, works on procedurals now. Consolidated Jetpack Power and Working Rocket Boots into Movement Mods. Rewrote Journey Pointers. The table shouldn't break anymore with these micro updates!
Update 74 - Table is updated for the latest steam version. Added Element Gathering Multiplier, Auto Install Tech, Refueling Wont Use Item and Inf Power For Generators.
Reworked ICR, which still functions the same as before, just less buggy when it comes to questlines.
Replaced the Highlighted Item Pointers with the one Cedric made.
Fixed issues with Inf Hyperdrive and Inf Fusion Engine.
Update 75 - Table is updated for the latest steam version.
Update 76 - Table is updated for the latest steam version. Added Cedric's scripts to his own section. Added 2 scripts from CJBok and put them under his section as well.
Update 77 - Table is updated for Synthesis.
Update 78 - Fixed a small issue with product stacks.
Update 79 - Fixed a small issue with element stacks.
Update 80 - Added Base Object Scaling Mods. Read the notes in Table Extras.
Update 81 - Updated for Living Ships.
Update 82 - Added back Summon Exocraft Anywhere. Improved Ignore Crafting Convo and Inf Fusion Engine. Updated pointers for living ships under Current Inventory Stats. Updated the DDL for Highlighted Items with some of the new items I came across.
Update 83 - Fixed a bad edit with Ignore Crafting/Convo.
Update 84 - DDL updated for Highlighted Items. Fixed Frigate Stats.
Here's the full list of all the characters in Little Fighter 2, complete with the special move list.
D = Defense, J = Jump, A = Attack
> = Left or Right, ^ = Up, v = Down
Commands that follow another command are in the parenthesis.
The dots after the command means it can be repeated as many times as possible. For example, D + > + A (+A..) means you can tap Attack key to repeat the moves as long as your MP lasts. Please note that some special moves have been renamed (without permission) from the original games. This is intentional.
Below the names of each character is a simplified stastistics of the character. The top three indicate the character's abilities, with five stars being the highest rating. The bottom three indicate the character's fighting style.
Power is the ability to damage opponents. Characters with high power can deal high damage.
Speed is the ability to move quickly. This includes running quickly and attacking with little delay in time.
Special Moves rating is the value of special moves. Higher ratings will mean the special moves deal high damage, or are very flexible to use.
Combo is the ability to execute a combo. Characters with more stars can hit many times, while characters with less stars deal high damage in one hit.
Range is the ability to attack distance. Fist fighters tend to have shorter ranges than those of the mages or archers.
Melee is the ability to attack multiple opponents. If a character has less stars, he has a better chance to win in an 1 on 1 battle.
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Aero Cutter (D + > + A (+A +A), MP15-45): Swings with a middle-ranged energy blast. Tap A to refire up to three times. Champ Strike (D + v + A (+A..), MP15..): Swings with full force. Tap A to repeat, or J to execute Rock Crusher. Rock Crusher (D + ^ + J, or Champ Strike + A, MP15): Slams an airborne enemy back to earth. Heaven & Earth (D + > + J, MP40): A deadly charge with four consecutive powerful slashes. | ||||||||||||
Long time a famed swordsman, Deep is the ultimate at melee warfare. With the sword as his weapon, he can deliver a wave of painful strikes, especially with all the powerful special moves. On top of all, he is quite confortable to control, making him an excellent character for beginners! Deep somewhat lacks speed, but his strength more than makes up for it. | ||||||||||||
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Force Shot (D + > + A, MP15): Fires a blast of energy with the staff. Sacred Shield (D + > +J, MP20): Creates an energy force that reflects projectiles. Can also damage when hit. Slicer (D + ^ + A, MP50): Fires a magical homing disk. This pierces through any obstacles. Mystic Heal (D + v + J, MP70): Creates a sphere of healing. Press up to heal others, or down for yourself. | ||||||||||||
John is the legend among the wizards - most often called the 'Genius'. Although he isn't a good attacker, his various spells are one of the most powerful in the game. Any of the choice is in his hands - attack, protect, or heal. Despite being a perfect team maker, remaining MP is always to be forewarned, or else he is just a wimpy meatbag, | ||||||||||||
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Dragon Palm (D + > + A, MP30): Creates a powerful shockwave. Only hits opponents on ground. Shotgun Arrow (D + K + A (+A..), MP30..): Shoots five arrows at once. Tap A to repeat. Fatal Arrow (D + > + J, MP40): Shoots a deadly arrow that penetrates through enemies. Sonata of the Death (D + ^ + J, MP70): Plays a forbidden sonata to create a wide forcefield that sucks life energy. | ||||||||||||
Rumored to have 'hunt'ed lives of one hundred men, Henry the archer is a superb long-range fighter. Although none are useful in hand-to-hand combat, his special moves can deal with many opponents - at once. With super-long ranged moves, he's also an invincible dueller, as Henry is capable of sniping opponents afar. They also, however, consume a lot of MP, so use sparingly, or your blue bar of fate will go empty in no time. | ||||||||||||
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Shadow Edge (D + > + J, MP0): Leaps and gives a quick slash. Stuns an opponent with one hit. Storm of Stars (D + > + A (+A), MP20..): Throws five shurikens at a time. Tap A to repeat. Transform (Grab, D + J + A, MP30): Transforms to grabbed opponent. Type D + J + A to transform back. Hide (D + ^ + J, MP70): Becomes invisible and invulnerble for a duration of time. This also hides clones. Double (D + v + J, MP70): Creates two clones of Rudolf. Clones die when hit. | ||||||||||||
Almost nothing is known about Rudolf, except that he is the descendant of the Samurai who also practiced in the arts of Shinobi. Being a hybird of Ninja and Samurai, his spells are an excellent feint and great when surprising enemies. His primary attack is shuriken, though his twin katanas are most deadly. Take some distance when fighting 1-on-1; his indirect attacks can slow you down a bit. | ||||||||||||
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Thunder Punch (Run + A / Dash + A, MP10/15): Blows multiple enemies away with a thunder-coated fist. Thunder Kick (D + J + J, MP10): A five-hit combo suplex kick into multiple enemies. Phoenix Swing (D + ^ + J (+J..), MP15..): Grabs an enemy and swings him around before throwing him away. Phoenix Palm (D + > +A MP30): Creates a powerful shockwave that runs both to left and right. | ||||||||||||
Protected by an enchanted armor, Louis the knight is a martial art master. His powerful special moves and the armor make him good at both combos and rushing charges. Despite his looks, Louis can jump higher than the other characters, giving him more time airborne to evade attacks. It is, obviously, not a good idea to overtrust the armor protection. Try not to dive into waves of enemies without precautions! | ||||||||||||
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Fireball (D + > + A (+A +A), MP15-45): Fires a blast of fire that torches its prey. Tap A to refire up to three times. Blaze (D + > + J, MP15..): Flames self and charges, leaving a trail of fire. Inferno (D + v + J, MP30..): A powerful breath of fire that burns anything in its way. Explosion (D + ^ + J, MP60 + HP8): Creates an explosion that destroys anything within its blast radius, including self. | ||||||||||||
It is rumored that his art of fire symbolizes insanity. That's Firen the 'Arsonist'. His special moves are capable of dealing much heavier damage than the most, making him already powerful by themselves. Don't forget that enemies on fire can ignite others that touched them. Set one on fire and watch the show. Like all the other magicians, Firen isn't all that special without his spells. If you do run out of MP, rush toward the weapon around you! | ||||||||||||
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Ice Blast (D + > + A, MP20): Fires a blast of ice that freezes its prey. Summon Sword (D + v + J, MP30): Creates a sword of ice that, when hit, freezes opponents. Icicle (D + > + J, MP30): Creates three icicles from the ground. Frozen icicles can be used as a shield. AZ Blizzard (D + ^ + J, MP60): Creates a tornado that freezes everything. AZ stands for 'Absolute Zero'. | ||||||||||||
'Man of Ice' - a nickname they have given him. No one knows his real name nor true identity, nor even if 'he' is really a man. His spells resemble those of Firen's, except Freeze's spells are a little more indirect and flexible. Apparently, any frozen one won't be able to move, making him almost invincible in 1-on-1 duels. You would still want to watch out for remaining MP, because without that, Freeze is in a big trouble. | ||||||||||||
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Boom Shot (D + > + A (+A..), MP10..): Fires a small blast of energy very rapidly. Tap A to refire. Leg Storm (D + v + A, MP15): Quickly rushes an opponent with four kicks, finishing off with a slam. Tiny Bomb (D + ^ + A, MP20): Fires a homing energy blast. Wyvern's Claw (D + > + J, MP15..): Levitates and kicks repeatedly while spinning. | ||||||||||||
Decendant of the art of the Dragons, Dennis is one fast-paced fighter. Although single hits aren't strong, he is a skillful combo fighter, making him capable of draining health in a very short time. If you chose him as your character, there is no choice but to combo, combo, then combo again! A great character to use, with no significant disadvantage and well-balanced abilities. | ||||||||||||
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Heel Cutter (D + ^ + A, MP0): A samersault kick from a back flip, sending multiple opponents flying in the air. Breakdance (D + v + A, MP10): A painful breakdance with three quick kicks into enemies. Hot Shot (D + > + A, MP25): Fires two blasts of energy one after another. Teleport (D + ^ or v + J, MP10. Can be used airborne): Teleports to enemy with up, or friend with down. Faces toward destination. Tiger Dash (D + > + J, MP40): Lunges into the air and give a powerful knee kick into enemies. | ||||||||||||
The rival of the Dragon, Woody practices in the ancient arts of Tiger. Though his abilities are on par with Dennis and Davis, Woody is more flexible; his moves are both quick and painful. With the use of Tiger Dash at a correct timing, combined with feints from teleport, he is untoubtedly superior at combo warfare. His normal punches are kind of slow, but that's not much of a problem once you get used to it. | ||||||||||||
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Rapid Shot (D + > +A (+A..), MP10..): Fires a small blast of energy very rapidly. Tap A to refire. Thousand Knuckles (D + v + A, MP20): Four combo punches into enemies. Press J to execute Brain Ripper. Brain Ripper (D + ^ + J, or Thousand Knuckles + J, MP5): Slams an airborne enemy back to earth. Dragon Fang (D + ^ + A, MP40): A powerful punch with fist of Dragon. | ||||||||||||
The one of the two children of Dragons, Davis is a young, yet gifted warrior. Just like Dennis, he can barrage enemies with combos of extremely fast punches, before they have a chance to retaliate. He also has a powerful finishing move, making Davis a great winner in battles. Being young, however, also means inexperienced; he can give away some opportunity to retaliate at some point. | ||||||||||||
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Sonic Straight (D + > + J, MP10): Gives an extremely fast straight to surprise opponents. Eye Laser (D + > + A, MP25): Blasts a penetrating laser to crisp multiple enemies. Summon Bats (D + ^ + J, MP40): Summons a few bats and fly them towards opponents. | ||||||||||||
This handsome fighter is the master of the bats. Of course, that does mean something in battles. What makes him a good character is his special moves; all are useful at almost any situations. He can fight 1-on-1 or multi-man battles, melee or long-range, all equally well! The only thing this master of battle is missing is power, but that's not a big problem. | ||||||||||||
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No Special Moves | ||||||||||||
Just as the name suggests, he's the template character for your homemade characters. Edit the BMP images inside 'spritetemplate1' directory, and you can move your very own character in LF2! Template's abilities are at its minimum; he's weak, slow, and have no special move. You'd want to hunt for weapons when using him. On the other hand, he's a good practice character, so it's recommended that you first play with this guy. | ||||||||||||
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No Special Moves | ||||||||||||
This little fellow is the common foe you encounter in Stage Mode. His physical abilities are on par with Template, there is nothing significant about him. This can be also said that his strength depends on your pure skills. Remember this useful formula: Your score using Bandit = Your skill rating. | ||||||||||||
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No Special Moves | ||||||||||||
The Hunter is another common enemy in Stage Mode. He is armed with a bow, making him a good long-range character, but still has no special moves. In close-quarter combat, Hunter is nearly useless. It is, however, still a tough fight when fighting with a large groups of Hunters. | ||||||||||||
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Crash Punch (D + > + A (+A), MP0): Punches multiple opponent with full force. Press A again for second punch. Muscle Crusher (D + > + J, MP10..): A powerful rush that blows any unfortunate guy in its way away. | ||||||||||||
This super-macho powerhouse is a mid-boss in Stage Mode. Although he doesn't have any projectiles, his powerful grapples in melee is a threat to the heroes. His special moves are very useful as they use little or no MP, so you can keep using it over and over. The muscle may be too heavy to move fast, however; his heavyweight can slow him down a bit. | ||||||||||||
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Burst Bomb (D + > + A (+D + > + A...), MP10): Fires a charged energy ball from the palm. Retype the command to repeat. Flash Kick (D + ^ + A, MP25): A somersault kick that sends an opponent flying in the air. | ||||||||||||
Another mid-boss class fighter is a well-balanced all rounder. With the decent combination of power and speed, you'll find him very confortable to move around. The special moves for both melee and long-range makes him good in any 1-on-1 range. If you recognize him in 'Fight 1994', you'll find him easy to use. | ||||||||||||
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Fireball (D + > +A, MP15): Fires a blast of fire that torches its prey. Ice Blast (D + > +J, MP15): Fires a blast of ice that freezes its prey. Mystic Heal (D + ^ or v + J, MP70): Creates a sphere of healing. Press up to heal others, or down for yourself. | ||||||||||||
This follower of the dark path is another enemy you will face from Stage 3 and later. One significant thing about Sorcerer is that he can use both Fireball and Ice Blast, giving you the choice of burning or freezing. With the precious Mystic Heal of his, Sorcerer is an excellent supporter in a team. One thing you'd want to watch out is the remaining MP. Without all the spells, you'd better be prepared... | ||||||||||||
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Shaolin Palm (D + > + A (D + > + A), MP20): Creates a powerful shockwave. Shorter range than the other palm moves. | ||||||||||||
The practicer of the holy martial arts, Monk is your main friendly character you'll meet in Stage Mode. Being a powerful guy as he looks like, he can deal a decent damage even with basic moves. His power somewhat sacrifices speed, but not too slow that he is useless. The only thing Monk needs would be more special moves, but hey, he's still a great character to fight with! | ||||||||||||
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Devil's Judgment (D + ^ +A, MP30): Summons a few ethereal devils that chase and hurt enemies. Angel's Blessing (D + ^ +J, MP40): Summons a few divine angels that heal friendly characters. | ||||||||||||
The only girl in Little Fighter 2 is a cute healer, who can really turn the tables in battles. Being a girl as she is, her attacks deal little damage, and aren't very fast, either. Her spells, however, are devastating; the more enemy she faces, the more demons she can summon at a time! She can run and jump very quickly also, giving her an advantage when it comes to reaching hands into that weapon on the ground. | ||||||||||||
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No Special Moves, D + > + A for normal attack (when holding a weapon) | ||||||||||||
Making appearance in Stage 5, these Iron Dukes are literally very 'hard'. Most notably, their armor allow them to ignore up to two quick punches or a heavy damage. The longsword can hurt very much; split them into half before they can combo you! The armor, however, isn't all that good, either, because they slow them down and limit them with very few attacks, too. | ||||||||||||
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Pain Cannon (D + > +A, MP15): Fires a blast of energy from the palm. Short range. Wolf Knuckle (D + v + A (+A), MP15-30): Punches with energized fist. Press A again for a second punch. | ||||||||||||
He is given the power of darkness, and thus his abilities are yet unknown. Also appears in Stage 5. Though not very fast, a single punch of his can hurt pretty much. The special moves are near useless, as they have very short ranges and low speed for their power. If you are using one of these fighter of chaos, hit and away is your ideal combat style. | ||||||||||||
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Thunder Punch (Run + A / Dash + A, MP6/8): An upgraded version of Thunder Punch that uses less MP but more damage. Neo Phoenix Palm (D + > + A (+A..), MP20..): This move fires only in one direction, but refires much faster. Phoenix Dance (D + v + A, MP0): Three powerful swings that splits matters into pieces. | ||||||||||||
A true form of Louis. He has freed the power of the enchanted armor, causing it to break into pieces and Louis gaining much energy. Since he no longer has his armor to slow him down, LouisEX can move incredibly fast, or in fact, fastest of all the characters. With his 'Trident of Eternity' he can pierce through many enemies with a single thrust, with little or no MP consumed. People fear him as the 'Deathbringer' - an incarnation of pure power. | ||||||||||||
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Fir-zen Cannon (D + > + J, MP5..): Blasts a hybrid laser of Fire and Ice. The first 'head' deals very heavy damage. Overwhelming Disaster (D + ^ + A (+A..), MP20): Creates a ball that splits into Fire and Ice, and rain them towards enemies. Arctic Volcano (D + ^ + J, MP50): Creates a great explosions of Fire and Ice to cause ultimate havoc. | ||||||||||||
When Firen and Freeze is 'fused' into one, the 'Fiend' incarnates... Firzen. Not only he can use both Fire and Ice, he combines two opposing elements to create chaotic formula of destruction. His 'Arctic Volcano' is purely apocalyptic - none can stand up to its power. Firzen, undoubtedly, is the most dangerous and chaotic of the three Tyrants. | ||||||||||||
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Himmelfall (D + ^ + A, MP0): A painful uppercut that can be finished off with a kick. Todesengel (Run + A, MP0): A powerful lunge and a punch coated with energy of darkness. Missgestalt (D + > +A (+A..), MP2..): Fires homing skulls very rapidly. Tap A to refire for even more. Schattenmirage (D + J + A (+J..), or Evade, MP5..): A feint evasion, leaving a shadow image behind. Tap J to repeat. Katastrophe (D + ^ + J, MP20): Frees charged aura to create an explosion that deals very heavy damage. Zorngeist (D + > + J, MP25): Fires a huge, penetrating energy blast that explodes when damaged. | ||||||||||||
Once, there was a man known as the champion. Now, at the same time Firzen was born, a destructive reincarnation of his has returned... The 'Devourer', named after his ability to absorb the spirits of the dead, is gossipped to have an unlimited source of aura. The powerless one will instantly be absorbed even when he comes close. If he starts to challenge the world, none can stop him. No one can identify him from his looks, but very few know his former identity - his name was Julian. | ||||||||||||

One of the ultimate goal of this game is to master a character that wins - always! But it's also fun to experiment all available characters to see who you find the most confortable to use! But to conclude - the choice is yours!