- Little Fighter 2 Characters
- Little Fighters 4
- Little Fighter 2 Henry Ford
- Little Fighter 2 Henry Street
- Little Fighter 2 Henry Vs
- Little Fighter 2 Henry Combos
- Little Fighter 2.5
http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/LittleFighter2
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Introduction Little Fighter 2 (LF2) is a popular freeware PC fighting game for Windows and is the sequel to the game to Little Fighter 1 (LF1). LF2 was created by Marti Wong and Starsky Wong in 1999, and released in a long series of updates. Jan 09, 2012 They are powerful chasing projectile spammers and they've got fast air attacks, but John is just too powerful. Special rules (for character balance): Henry - no flute. Only once per fight for each. All Characters: Go into stage mode or championship etc and before you choose your character type in lf2.net and you will have firzen, bat, sorceror, all the characters and EVEN THE BIG BOSS YOU VERSE AT THE END You can also play a new difficulty 'CRASY'.
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Little Fighter 2 has a large number of game modes, including a simple 1 v. 1, a 'story' mode where you fight your way through multiple stages full of lesser enemies, and a tournament mode. The latest version 2.0a added music & a survival stage mode.
Little Fighter 2 provides examples of:
- Anime Hair: Some of the characters have very Dragonball Z-like hairstyles.
- Ambidextrous Sprite: In order to fix a bug where sprites aren't flipped properly, the latest version of the original game actually allows you to avert this trope.
- Beam-O-War: This can happen when two fighters rapid-fire ranged attacks at each other.
- Boss Game: If you consider the normal characters that pop-up in Stage Mode to be mid-bosses, then it slowly becomes one, until every other wave is a mid-boss wave with 4 mid-bosses.
- Classic Cheat Code:
- If you beat the game on Difficult, it informs you that typing lf2.net unlocks all characters. What it does not tell you is that the code also unlocks a Harder Than Hard difficulty ('CRAZY!') and that the low-HP requirements for Louis to become LouisEX and Firen and Freeze to fuse into Firzen are removed, allowing them to transform regardless of how much HP they have.
- Typing abc enables a debug mode where F3 can be used to encrypt/decrypt files.
- Typing herofighter.com enables the use of the F6-F9 functions in all game modes.
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- Combos: One of the selling points of this beat'em up game, while still being balanced enough to be played competitively.
- Defeat Means Friendship: In the story mode, some opponents join your team after you beat them.
- Destructible Projectiles: Almost all projectiles can be cancelled, although some stronger ones can require multiple shots from weaker ones. It's even possible for a group of enemies launching attacks along the same line to accidentally cancel each other's shots.
- Didn't Need Those Anyway! / Discard and Draw / Shed Armor, Gain Speed: Louis is the only armored default character and is the slowest of the lot, but if you execute the right key combination when he is on low health, he will discard his armor and pull out a cool-looking spear from it. True to the tropes, in this form he is the fastest character in the game and gets a few powerful attacks involving his spear, but he also becomes unable to use some of his other moves, while his Phoenix Palm attack, which is originally fired in both directions, becomes spammable and more powerful, but is now only fired in one direction.
- Dynamic Difficulty: Along with the normal difficulty settings, having more players in Stage Mode means more enemies will spawn at a time, and using more powerful characters also increases the number of enemies spawned.
- Eye Beams: Bat's appropriately-named Eye Laser.
- Fixed Floor Fighting: The games have a long stretch of land on one plane.
- Fusion Dance: Firen and Freeze can fuse to become Firzen once they are both down to a third of their HP.
- Game Mod: One of the reasons why this game has survived is due to it being easy to mod.
- Hailfire Peaks: Queen's Island, the stage with Firzen as the boss.
- Hazy Feel Turn: Bat and LouisEX will join you if you beat them in stage 5, but due to game's complete lack of plot it's impossible to tell if they become good or bad guys.
- Hidden Weapons: Some characters, notably Rudolf, automatically conceal any small weapon they're carrying.
- Hyperactive Metabolism: Drinking milk heals injuries in a few seconds.
- An Ice Person: Freeze uses exclusively ice attacks. He is also the only character in the game who can turn energy blasts into deflected ice blasts without the use of an ice sword.
- Immune to Flinching: Characters with armor class above 0 will need to be hurt for that amount before they flinch. Louis can take one hit, while Knight and Julian can take two hits before flinching. Unique to Julian is that he is also able to shrug off two fire- and ice- hits without having to block them; these types bypass the armor class on Louis and Knight.
- Ki Manipulation: Most of the characters can channel MP into various types of ranged projectiles. Exceptions are Bandit, Hunter, Mark, Knight and Template.
- Multishot: Henry and Rudolf can do this with arrows and shurikens respectively.
- Nintendo Hard: Stage Mode is fairly reasonable... until you get to stage 4.
- No Plot? No Problem!: Characters have no official backstories whatsoever. Why are they beating up the mooks or Julian and why are they coming across tied up guys in blue is anyone's guess.
- Red Mage: Sorcerers can use fire, ice and healing magic.
- Respawning Enemies: In Stage Mode, if there are any mid-bosses (basically normal enemy non-mook characters) or bosses on the field, the mooks will respawn endlessly until they're taken out. Yes, this includes healers, too.
- Playing with Fire: Firen. Firzen gets it also.
- Punched Across the Room: Louis and LouisEX's Thunder Punch, Mark's Crash Punch and Julian's Soul Punch are running attacks that deliver tremendous damage and send any enemy struck by them flying backwards a considerable distance.
- Purposely Overpowered:
- Julian, who has a powerful basic attacks, an armor that lets him get hit twice before taking any real damage, an easily spammable attack that fires multiple skull like projectiles with minor tracking ability, a powerful and large projectile that can overpower multiple weaker projectiles and a move that's basically an explosion of energy around him. All of those moves have a very low cost compared to their damage output. Oh, and on top of that he's pretty fast.
- Firzen, who's one of the fastest characters in the game, has a shield that can reflect projectiles, a move that fires a powerful beam of energy, a move that fires at least 4 (depending on the number of opponents) homing fireballs and ice balls into the air which can knock you into each other as they land (and if it happens when he spams it, you're dead) and a move that's that plus an explosion of fire and ice around him, which is a potential One-Hit KO if you're next to him(and the ice balls can freeze you, so he can easily move next to you and use it).
- The last two can also count as SNK Bosses when encountered in Stage Mode, easily annihilating whole armies in a matter of minutes.
- Self-Duplication: Rudolf gets this. The copies are computer-controlled and can be killed by a stiff breeze.
- Shotoclone: Davis and Dennis are basically Ryu with his abilities divided between two different characters. Davis gets a Shoryuken with his Dragon Punch and Dennis has a Hurricane Kick move.
- Shout-Out: Mainly to Dragon Ball, with the following examples being the most prominent:
- Woody's hairstyle greatly resembles Goku when he is in Super Saiyan form.
- John can hurl Energy Disks that home in on enemies, much like Frieza and his Death Saucers.
- When firing the Firzen Cannon, Firzen's pose is exactly the same as Vegeta's when the latter is using his Final Flash.
- Julian's pose when firing off a Soul Bomb is exactly the same as the standard pose for firing a Kamehameha.
- Smurfette Principle: Jan is the only female character in the game.
- Standard Bleeding Spots: After a character has been damaged enough their sprite shows blood dripping from the corner of their mouth.
- Super-Deformed: All of the characters are this.
- Teleport Spam: Woody can do this, to some extent. His teleportation is slow and predictable, but he can activate a 'tiger dash' almost instantly afterwards, so teleporting right up to the opponent and doing a tiger dash is somewhat viable.
- Yin-Yang Bomb: Firen and Freeze can combine into Firzen, the second most powerful character in the game.
- The War Sequence: The sheer number of Mooks showing up at the same time in Stage Modenote or Battle Mode can invoke this. Fortunately, you can recruit Mooks of your own to make the numbers more even.
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Index

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Articles about Little Fighter 2 have been previously deleted through AfD: Wikipedia:Articles for deletion/Little Fighter 2 and Wikipedia:Articles for deletion/Little Fighter 2 (2nd nomination). Please attempt to address the issues raised (WP:Verifiability and WP:Notability) whilst this version is under construction. Thanks, Marasmusine (talk) 23:39, 16 May 2008 (UTC)
Materiales significativos (controles) .[edit]
Usted Puede del Configurar los Controles desde el menú OPCIÓN Movimientos John 1. Explosión de Energía (15MP): D +> + A 2. Heal (otros) (70mp): D + ^ + J 3. Escudo de Energía (20MP): D +> + J 4. Disco Energía (50MP): D + ^ + A 5. Heal (yo) (70mp): D + v + J Profundo 1. Explosión de Energía (15MP): D +> + A (+ A + A ...) 2. Strike (15MP): D + v + A 3. Ataque Salto (15MP): D + ^ + J + A 4. Salto Attack2 (15MP): Huelga + J + A 5. Dashing Strafe (30MP): D +> + J Henry 1. Dragón de Palm (30MP): D +> + A 2. Disparo Múltiple (30MP): D + D + A (+ A + A ...) 2. Disparo Crítico (40mp): D +> + J 2. Sonata de la Muerte (70mp): D + ^ + J Rudolf 1. Ataque Salto (0MP): D +> + J 2. Múltiple Ninja estrellas: (20MP): D +> + A (+ A + A ...) 2. Transformar (30MP): Agarrando un Otro + D + J + A 3. Ocultar (70mp): D + ^ + J 4. Doble (70mp): D + v + J Louis 1. Trueno Punch (10mp): Corriendo + A 2. Trueno Punch (15MP): Corriendo + J + A 3. Trueno Kick (10mp): D +> + J 4. Throw Whirlwind (15MP): D + ^ + J 5. Phoenix Palma (30MP): D +> + A LouisEX 1. Phoenix Dance (0MP): D + v + A 2. Trueno Punch (6MP): Corriendo + A 3. Trueno Punch (8MP): Corriendo + J + A 4. Phoenix Palma (20MP): D +> + A (+ A + A ...) Firen 1. Bola de Fuego (15MP): D +> + A (+ A + A ...) 2. Blaze (15MP + ...): D +> + J 3. Inferno (30MP + ...): D + v + J 4. Explosión (60mp + 8hp): D + ^ + J Freeze 1. Ice Blast (20MP): D +> + A 2. Sommon Espada (30MP): D + v + J 3. Carámbano (30MP): D +> + J 4. Whirlwind (60mp): D + ^ + J Firzen 1. Firzen Cannon (5MP + ...): D +> + J 2. Desastres abrumadora (20MP): D + ^ + A (+ A + A ...) 3. Volcán Ártico (50MP): D + ^ + J Dennis 1. Explosión de Energía (8MP): D +> + A (+ A + A ...) 2. Shrafe (15MP): D + v + A 3. Patada Torbellino (15MP + ...): D +> + J 4. Persiguiendo explosiva (20MP): D + ^ + A Woody 1. Kick Flip (0MP): D + ^ + A 2. Kick Turning (10mp): D + v + A 3. Teleport (10mp): D + ^ + J (Hacia el enemigo) / D + v + J (Hacia los amigos) 4. Explosión de Energía (25MP): D +> + A 5. Tiger Dash (40mp): D +> + J Davis Ataque 1.Leap (5MP): D + ^ + J + A 2.Energy explosiva (8MP): D +> + A (+ A + A ...) 3 .Shrafe (15MP): D + v + A 4.Dragon Punch (45mp): D + ^ + A Marcos 1. Crash Punch (0MP): D +> + A (+ A) 2. Body Attack (0MP + ...): D +> + J Jack 1. Explosión de Energía (10mp): D +> + A 2. Kick Flash (25MP): D + ^ + A Hechicero 1. Ice Blast (25MP): D +> + J 2. Bola de Fuego (15MP): D +> + A (+ A + A ...) 3. Heal (otros) (70mp): D + ^ + J 4. Heal (yo): (70mp): D + v + J Monk 1. Shaolin Palma (20MP): D +> + A Ene 1. Devil 's Juicio (30MP): D + ^ + A 2. Angel 's Bendición (40mp): D + ^ + J Justin 1. Lobo Punch (15MP): D + v + A (+ A ...) 2. Explosión de Energía (15MP): D +> + A Bat 1. Velocidad Punch (10mp): D +> + J 2. Laser Eye (25MP): D +> + A 3. Murciélagos Sommon (40mp): D + ^ + J Julian 1. Soul Punch (0MP): Corriendo + A 2. Uppercut (0MP): D + ^ + A (+ A) 3. Cráneo explosiva (2MP + ...): D +> + A (+ A ...) 4. Imagen de espejo (5MP): D + D + A (+ J ...) 5. Big Bang (20MP): D + ^ + J 6. Soul Bomb (25MP): D +> + J Agarre: AA +> o Corriendo + A +> Teclas de Función F1: Pausa F2: Pausa / Paso F3: Teclas de Función (F6, F7, F8, F9) bloqueadas F4: Reiniciar F5 : Subir / Bajar velocity F6: Maná (MP) Ilimitado F7: recobrar Vida y Maná (Caso de muerte, aviva) F8: Caen ítems del cielo F9: Destruye todos los artículos ESC: Salir modo (F5 ~ F9 estan deshabilitados en el escenario .) Comando de los Jugadores Hacia la Computadora: Ven (Vengan): D + D + D + J Stay (Detenerse): D + D + D + D Mover (Moverse): D + A + D + A
List of characters[edit]
Davis, Dennis, Deep, John, Henry, Woody, Bat, Jack, Jan, Justin, Kinght, Mark, Monk, Sorcerer.
Bandit, Hunter, y el template sin editar.
Rudolf, Louis, Firen, Freeze.
Julian, LouisEx, Firzen.
Little Fighter 2 Characters
FIRZEN: cuando firen y freeze tengan poco HP corren el uno hacia al otro y alguno de los dos jugadores queda con el mando de la transformación.LouisEx: Louis al tener poca vida se transforma en LOUISEX con la combinación de teclado correcta.
Unneeded information[edit]
Little Fighters 4
There is information regarding fan-made characters in the section. I believe that should be removed as it is not official. These characters include CL and CM. I believe information regarding Reinforced-LF2, Crazy-LF2, and Wrestle-LF2 should be removed also since it belongs to fan-made versions of Little Fighter 2 and is not official to the real game. It could be separeted into a new article regarding fan versions, but I believe it should not be mixed in with the official section. 204.69.115.44 (talk) 15:39, 28 March 2011 (UTC)
Hero Fighter - 46.173.4.68 (talk)[edit]
Little Fighter 2 Henry Ford
Another sequel, Hero Fighter, is promoted on most LF2 websites.On the 'official site', click the red banner to go to Hero Fighter's site. Hero Fighter has a 3-player story mode (not present in the original LF1/LF2) and generally looks much better.IDK how significant Hero Fighter is - but it's the current official net-played version and includes a commercial 'premium version' (likely only an extension of the story). — Preceding unsigned comment added by 46.173.4.68 (talk) 18:01, 25 May 2014 (UTC)
External links modified[edit]
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