Little Fighter 2 Rudolf

  1. Little Fighter 2 Rudolf Transform
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(Redirected from LF2)
Little Fighter 2
Developer(s)Marti Wong, Starsky Wong
EnginePC
Platform(s)Windows
Release1999
Genre(s)Beat 'em up
Mode(s)Cooperative
multiplayer
single-player

Little fighter 2. Like this pages. Louis lost a battle with Julian, though with a delay on, but to help him ran his friends, is Rudolf, Davis, Woody and Dennis.

Little Fighter 2 (LF2; Chinese: 小朋友齊打交2) is a Hong Kong freewarePCfighting game for Windows and is the sequel to the game Little Fighter. Little Fighter 2 was created by Marti Wong and Starsky Wong in 1999, and received a long series of updates.

The game supports up to 4 human players on one computer and a total of 8 characters using online play or computer-controlled opponents. Characters are controlled using the keyboard or a gamepad. All keys can be custom set via a configuration menu.

The game has a commercially released sequel, Little Fighter Online. In 2008, in celebration of Little Fighter 2's tenth anniversary, version 2.0 was released. The update fixed minor bugs and added a gameplay recording feature, a new stage called 'Survival', a browser toolbar that is not mentioned in the installation process and obstructive ads being displayed while the game is being loaded. Version 2.0a was released in late 2009, with only a bug fix.

Characters[edit]

There are a total of 24 playable characters, 11 of whom are initially playable:

  • Template: A weak and featureless character, originally used as a base for all others.
  • Deep: A yellow swordsman. A beginner-friendly character, his melee attacks are quick & powerful, but he lacks range & mobility.
  • John: A defensive magician. He conjures magical spells to heal and keep enemies at bay, but has extremely poor damage against large groups of enemies.
  • Henry: A musical archer. Besides shooting arrows, he can play the flute to manipulate gravity. He is quick & simple to use against large groups, but vulnerable in close combat.
  • Rudolf: A navy-blue ninja. He throws ninja stars and uses gimmicks like invisibility, duplication or transformation. Like the archer, he is incredibly fast, but vulnerable in melee combat.
  • Louis: An armored grappler. A slow and awkward character, notable for his ability to burst out of his armor and thus transform into LouisEX when he is near death.
  • Firen: A fire mage. He can easily keep a group of enemies at bay with his fire spells, but he is heavily reliant on mana and difficult to use skillfully for combos.
  • Freeze: An ice mage. A single touch of his claws or ice sword will freeze foes and energy balls alike. An excellent character for both beginners & advanced players.
  • Dennis: A lean fighter. He can pressure his foes with homing energy balls or a flurry of powerful kicks. Reliant on combos to deal heavy damage.
  • Woody: A veteran who excels in duels and dances around the battlefield. The reward for mastering his slow combo startup is unmatched versatility & style.
  • Davis: The main protagonist. He excels at boxing and shooting rapidfire energy blasts. Few can withstand the might of his dragon punch, but he tends to over-commit to his attacks.

By typing a secret code which can be revealed by beating the 'Stage Mode' on 'Difficult' difficulty, the remaining 13 characters are unlocked, 4 of whom are the boss characters:

  • Bat: Appearing in stage 5-2, this boss will harass players by constantly unleashing a swarm of homing bats and firing lasers from his eyes.
  • LouisEX: First appearing in stage 3-5, this spear-wielding boss is renowned for his amazing physical stats and ability to fire a shockwave from his palm multiple times in a row.
  • Firzen: First appearing in stage 4-5, this master of fire & ice will cover the arena in an elemental shower. He is notorious for being able to kill a player in a single explosion or volley of meteors.
  • Julian: The final boss appearing in stage 5-5, this evil spirit is a masked giant who resists damage and overwhelms his opponents with multiple homing skulls and massive energy projectiles.

The remaining 9 characters are the common minions who are fought throughout the stage:

  • Bandit: The weakest but most common enemy. He has no special abilities.
  • Hunter: An equally common and cowardly enemy who can stun the player with either a strike or a shot from his bow.
  • Mark: A bodybuilder whose melee attacks do a massive amount of damage. He can ram the player with a powerful shoulder charge.
  • Jack: A versatile fighter who uses both his Energy Blast and Flash Kick, allowing him to fight in both close and long range. Coincidentally, he resembles a protagonist of the 1997 movie 'Titanic' (also named 'jack'; played by Leonardo DiCaprio), though Jack first appeared in one of the creator's older games(Davis Adventure).
  • Sorcerer: A hooded magician who can shoot fire or ice balls, as well as heal himself or other enemies.
  • Monk: A Shaolin monk who can push his enemies back with a shockwave palm. He only appears in Stage 5 once and Survival as an enemy, but is otherwise commonly seen as an ally.
  • Jan: The only female character, she is a support magician who can conjure devils to strike each enemy from above or summon angels to heal all her allies at once.
  • Knight: A giant armored warrior. His thick armor & reflective shield force players to nullify his defenses with a dash attack before hurting him, lest they get cut down by a blow of his sword.
  • Justin: A masked minion who resembles Julian. He uses a fast but short-range energy blast and a special melee punch.

Third party characters are also available for download.

Gameplay[edit]

Little Fighter 2 is a fighting game. Each player chooses a character that comes with unique abilities. Attacking another character causes the attacked player to lose HP (health points), represented by a red bar on the heads-up display. Each character also has special attacks that can be activated by pressing a certain combination of keys. Most of these special attacks use up MP (mana points), represented by a blue bar on the heads-up display.

Occasionally, items may fall from above into the screen to assist players. Items range from a bottle of beer/milk, restores mana/health to a variety of weapons that can be used in combat. These include knives, baseballs, boulders, boxes, and baseball bats. All weapons take damage in combat and will eventually break.

Game modes[edit]

Little Fighter 2 Rudolf Transform

  1. VS Mode allows human and computer players to fight each other in a setting of the player's choice.
  2. Stage Mode, like in many classic beat-'em-up action games, allows the players to fight their way through five stages, with bosses here and there. You can choose a stage and difficulty at startup.
  3. Championship Mode sets up a tournament bracket to determine a winner. You can choose to fight individually, or with a human or computer partner.
  4. Battle Mode is a team-based mode involving two sides commanding mass customisable armies of computer players.
  5. Demo Mode creates random teams of computer-controlled 10 heroes, creating a zero-player game and allowing the player to be in observer mode

Difficulty can be set to Easy, Normal, Difficult or CRAZY! for all modes except demo. The code can be used in VS and Stage Mode. There is also a small online game feature which enables you to connect and experience any of the modes listed above with another person.

Version 2.0 added Playback Recording, a new mode that allows for playback of recorded gameplay. It also added Survival Stage, a new independent stage in Stage Mode, in which players fight their way through as many waves of opponents as they can before they die.

Reception[edit]

CNETDownload.com rated Little Fighter 2 four stars out of five.[1] The November 2007 edition of PC World magazine described the game as addictive and easy to play.[2]

Legacy[edit]

Hero Fighter & Hero Fighter X[edit]

Hero Fighter is a free web-based fighting game created by Marti Wong. This game is still under development but an alpha version was released in the end of July 2009. This game is created solely by Marti Wong.[3] The game has seven characters: Drew, a boxer good at close range; Lucas, a swordsman who is a balanced all-rounder; Shawn, an archer; Jenny, a defensive spear-wielding fighter (introduced in Version 1.04); Gordon, a mid ranged axe-fighter (introduced in Version 1.05); Jason, a boomerang and dagger thrower; and Taylor, a magician specialises in healing and creating clones.

Little Fighter Online[edit]

Developers Oscar Chu and Marti Wong developed this MMORPG game in U1 Technology, is based on 'Little Fighter 2' the content and production. On 22 October 2004 issued in Hong Kong, and Taiwan to be released on 15 June 2006. This game have over 100 controllable characters and over 500 skills for players to collect.

References[edit]

Little Fighter 2 Rudolf
  1. ^'Little Fighter 2 - free. software downloads and reviews - CNET Download.com'.
  2. ^'Little Fighter 2 Action Download PC World'.
  3. ^https://www.youtube.com/watch?v=sl5Qx5Fjcj0

External links[edit]

Developer's site[edit]

Fan sites[edit]

Little Fighter Naruto

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Little_Fighter_2&oldid=945837305'
You can also code Rudolf's Transform Move into your own characters!

You can add Rudolf's Transform move other characters as a new skill. You just have to follow these three steps:
1) The first transformation
First thing you have to do is to give your character a chance to go to a frame with a transforming-cpoint. It's best to use the combination [Defend]+[Jump]+[Attack], because it's used in transform back and you can't change it because it is defined in the source code.
The transformation cpoint is nothing special. The things you need are a cpoint, a vaction (best to use to frame 181, that's falling), a throwx & y (so the character doesn't stays in place) and a throwinjury: of the value -1 (this value tells the computer that your character should transform). And of course the frame should use state: 9.

cpoint:
kind: 1 x: 72 y: 80
vaction: 181 throwvx: 10 throwvy: -5 throwinjury: -1
cpoint_end:
2) Transforming back
For this, you only need to know one thing. If the transformed character presses [Defend]+[Jump]+[Attack], he transforms back and start at frame 245. Program the transform back effect by editing this frame!


3) The second transformation
To allow another transformation without catching, you have to create a new move. In 'Standing', 'Walking' and 'Defend' note an input like hit_ja: 300 (frame number can be changed). The first frame of this move must have state: 500. This locks the move unless the character has already used the transform move, but if you have already transformed, you'll be able to use this move. The second important thing is state: 501 in the last frame. The transforming back is still the same.
Here's a example for the 'Second-Transforming'-frames:

<frame> 300 transform_second
pic: 0 state: 500 wait: 0 next: 301 dvx: 0 dvy: 0
centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 301 transform_second
pic: 0 state: 501 wait: 0 next: 999 dvx: 0 dvy: 0
centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

Of course, you can modify these frames to fit your needs.
In case the characters where you use this technique use the second sprite sheet hisself (means you can transform into him with state 8000) he uses the second spritesheet for all chars he transform in - so all characters need to be transformable with the state 8000 thing...
Here's the study example:

Rudolf Transform